Steppe Spearhead
Any Steppe Orcs wishing to lead their comrades must first show their worth in battle. Spearheads lead the charge into the enemy, seeking to crash a hole in the battle lines of the foe. It is a dangerous profession to say the least. Their eagerness to impress frequently results in a sticky end. Their crude but often effective tactics are complemented by equally crude but effective weapons. A weight attached to a chain makes a perfectly serviceable flail.
Special Notes: When this unit’s dreadful attack is used on offensive, it decreases the damage the unit may take in retaliation, but only if the victim is of equal or lesser level.
Information
Advances from: | |
Advances to: | Steppe Juggernaut Steppe Vanguard |
Cost: | 20 |
HP: | 38 |
Movement: | 5 |
XP: | 40 |
Level: | 1 |
Alignment: | chaotic |
ID | Steppe Spearhead |
Abilities: |
Attacks (damage - count)
flail melee | 10 - 2 impact | dread |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | -20% | |||
cold | 20% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 99 | 20% | |
Flat | 1 | 40% | |
Forest | 2 | 60% | |
Frozen | 1 | 40% | |
Hills | 2 | 50% | |
Mountains | 3 | 50% | |
Mushroom Grove | 3 | 40% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 30% | |
Unwalkable | 99 | 20% | |
Village | 1 | 60% |